Workshops & Others

MN – Technical XR Deep Dive

At MN, The Hague, I hosted a technical XR workshop for their BI and development team, covering the current state of immersive technologies and exploring future development opportunities. This intensive session enabled us to create a prototype aimed at assisting their customers, all within a single day.

Immersive Tech Week – Mesh Bending and Breaking for improved interaction

At Immersive Tech Week 2023 I hosted a creator corner session about my VR mesh bending and breaking tool called ​Advanced Mesh Interaction, which released at the event.
Here I went over the takeaways of the project, how I achieved the interaction I wanted to get, and how to make everything run on a standalone Quest 2. If you want a small recap on the inner workings, the presentation is available on request. 

YouTube – Tech Dunk/Dev Dunk

I have been active on YouTube since 2013, making content in gaming, technology, and emulation. I total over 9000 subscribers, 7 million (!) views, and 170 thousand hours watched! My biggest success has been the channel Tech Dunk , which I grew with emulation and technology videos. This thought be a lot on search engine optimization (SEO) and community management, as well as video editing and communication. Dev Dunk is a smaller channel, where I cover game development content and promote my projects. Lately I have been putting more time into different work, but YouTube will stay one of my interests and a great place to share knowledge.  

Unity Assets

I have been publishing multiple Unity Assets, aimed at improving your workflow or XR experience.  See my best assets below!  

Advanced Mesh Interaction

With an exclusive launch at Immersive Tech Week 2023, is the best way to make your static geometry more engaging.
Bend and break any mesh within Unity and make unique experiences for your players. This project thought be everything about mesh deformation and slicing and how to make this run performantly on any device.  

Advanced Mesh Interaction

Shadow Receiver URP

Shadow Receiver URP is the most feature rich shader for AR shadows. It supports all devices and generated real-time shadows on real-world geometry, like floors and tables. Ideal if you want a more immersive experience in AR or MR. Free version available with limited quality features.

Shadow Receiver URP

Light Receiver URP

The only asset to render real-time lights using the Universal Render Pipeline on real-world geometry. Ideal for AR and MR apps that utilize many lights. A must have for beautifully lit environments and can be combined with Shadow Receiver URP for both real-time lights and shadows.

Light Receiver URP

AnimatorLOD Pro

Animators can take up a lot of performance, especially when you are using a lot at the same time. Instead of doing extreme culling, AnimatorLOD allows you to skip animation frames for far away animators. Ideal for large crowds or many creatures, while keeping the full Animator feature support. Easy to integrate and scales perfectly with higher framerates.

AnimatorLOD Pro

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